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Senior Technical Artist - Animation

Senior Technical Artist - Animation

Job ID 
485833
Location 
US-WA-Seattle
Posted Date 
1/25/2017
Company 
Amazon Web Services, Inc.
Position Category 
Software Development
Recruiting Team 
..

Job Description

Amazon Game Studios is looking for a talented Senior Technical Artist to join our growing studio, consisting of a deep roster of experience and talent. In this role you must own the quality and goals of the tech art team. You will also assist in delivering quality visuals and artistic consistency, by collaborating closely with the Art Director and engineering team.
The perfect candidate will be a relentless creative problem solve; a hardworking self-motivated team player; able to work across multiple disciplines and potentially lead a small tech art team. You will be proficient at scripting and automating applications such as Maya or 3DSMax; comfortable troubleshooting and inventing within game engines. You will have a proven track record of building and guiding talented artists, and a desire to implement new production methods to deliver a high visual quality that delights customers.
If the opportunity to help create Amazon’s next big hit is the challenge you have been looking for, we want to hear from you!

Basic Qualifications

  • Work closely with animation lead and character lead implementing new techniques and tools that increase art quality and efficiency
  • Work with the animation team to define, create and maintain the animation pipeline.
  • Design and support complex character, facial and weapon rigs in Maya
  • Own the skinning process for a variety of characters, garments and gear
  • Support and improve the integration of animation assets from Maya to game engine
  • Able to assess required features and functions of the animation system editor and tools, review and update as necessary
  • Able to identify and solve problems before they affect the development team
  • Able to follow direction and react to critiques in a timely manner
  • Good communications and organizational skills.
  • Able to work in cross discipline teams of art, design, and programming - to document and explain their work clearly and concisely

Preferred Qualifications

  • A minimum of 5+ years of experience with high-end game engines
  • Portfolio demonstrates technical animation experience in several of the following: rigging, facial rigs, skinning, mocap, node graphs, animation trees, similar engine editors and 3rd party animation technologies
  • Exceptional troubleshooting skills - workflow issues and scripting, version control systems such as Git, SVN, or Perforce
  • Expert knowledge of next generation asset creation pipelines, tools, software and customization systems
  • Able to troubleshoot and fix complex workflow issues in artist software, version control systems and game engines
  • Proven excellence at inventing new techniques or processes
  • Proven ability to learn new tools and techniques
  • Able to accurately estimate tasks and schedule teammates, review work for quality, and carry out supervisory responsibilities that include interviewing, hiring, and training employees
  • Excellent ability to communicate performance changes, subtleties and nuances through written and visual notes
  • Works closely with the Tool and Engine team to develop new or improve upon old technologies to improve character and animation quality
  • Have shipped AAA PC or console titles in a similar position
  • Passion for making and playing great games, with an awareness of current titles and industry trends

Pluses:
Being an avid gamer!
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Proven ability to mentor and share knowledge effectively. Experience in working with outsource art studios and other external vendors. Proven ability to mentor and share knowledge effectively.